Fedora, NVIDIA, and Parkitect

It seems like a lot of people have had trouble with Parkitect running in Linux on NVIDIA cards, myself included. For me, even with nearly empty parks I would have tearing of images when using WASD to move about the map and things in motion, like park patrons or attractions, would do a weird stutter, almost like they were vibrating. I was going to try and record some video of this happening, but for some reason I can’t recreate the problem with OBS Studio Recording. Weird.

A lot of people have tried a lot of things that worked for them, but none of that worked for me. Strangely, the thing that did work for me was turning off V-Sync and running in Windowed mode. I’m not exactly sure why this works, but it does. The stuttering and weird tearing is gone! You should be able to run in Vulkan or OpenGL. I haven’t really tested, but I think the graphics may look a little better in OpenGL, but that may be my imagination.

So if you’re having problems with Parkitect in Fedora or another Linux box with an NVIDIA card, try running it in Windowed mode with V-Sync off.